CLI ReferenceCommands
game sync
Sync exported game files from Unity or Unreal Engine to your Flutter project. Can also sync Game Framework plugin scripts to Unity projects.
Usage
Sync Exported Files
game sync <engine> --platform <platform> [options]Sync Plugin Scripts (Unity)
game sync scripts [options]Sync Exported Files
Arguments
<engine>- Engine type:unityorunreal
Options
| Option | Description | Default |
|---|---|---|
--platform, -p | Target platform(s) | (required) |
--all | Sync all enabled platforms | false |
--clean | Delete target directory before syncing | false |
--config, -c | Path to .game.yml | auto-detect |
Examples
# Sync Unity Android files
game sync unity --platform android
# Sync Unreal iOS files (clean first)
game sync unreal --platform ios --clean
# Sync all enabled Unity platforms
game sync unity --all
# Sync with custom config
game sync unity --platform android --config /path/to/.game.ymlWhat It Syncs
Unity:
- Android: Copies
unityLibraryfolder toandroid/ - iOS/macOS: Copies
UnityFramework.frameworktoios/ormacos/ - Windows/Linux: Copies build directory
Unreal:
- Android: Extracts APK, copies
.solibraries and assets toandroid/app/src/main - iOS: Extracts IPA, copies
UnrealFramework.frameworktoios/ - macOS: Copies
.appbundle or framework - Windows/Linux: Copies packaged build
Sync Plugin Scripts
Sync Game Framework Unity plugin scripts to your Unity project.
Options
| Option | Description | Default |
|---|---|---|
--project, -p | Path to Unity project | from .game.yml |
--target-dir, -t | Target directory in Assets | GameFramework |
--templates | Include template examples | false |
--clean | Clean target directory first | false |
--dry-run | Preview without copying | false |
Examples
# Sync using .game.yml config
game sync scripts
# Sync with explicit path
game sync scripts --project ~/UnityProjects/MyGame
# Include template examples
game sync scripts --templates --clean
# Dry run to preview changes
game sync scripts --dry-runWhat Gets Synced
Core Scripts:
FlutterMonoBehaviour- Base class for Unity scriptsMessageRouter- Message handling and routingMessagePool- Object pooling for performanceMessageBatcher- Batch message processingBinaryMessageProtocol- High-performance binary messaging
Optional (with --templates):
GameFrameworkDemo.cs- Complete demo exampleRotatingCube.cs- Simple 3D exampleMessagingExample.cs- Communication examples
Features
- Auto-download - Downloads from GitHub if not found locally
- Smart detection - Finds existing Game Framework folder
- No duplicates - Won't create conflicts
- Streaming-aware - Excludes Addressables unless streaming is enabled
Scripts are automatically downloaded from the latest gameframework repository if not found locally!
Configuration
Configure sync paths in .game.yml:
engines:
unity:
project_path: ../MyUnityProject
export_path: ../MyUnityProject/Exports
platforms:
android:
enabled: true
target_path: android/unityLibrary
ios:
enabled: true
target_path: ios/UnityFramework.frameworkTroubleshooting
Export Directory Not Found
Error: Export directory not found
Solution: Run game export first before game sync:
game export unity --platform android
game sync unity --platform androidTarget Path Not Found
Error: Target path does not exist
Solutions:
- Ensure Flutter project structure is correct
- Verify
target_pathin.game.yml - Create directories if needed:
mkdir -p android/
Permission Denied
Error: Permission denied
Solutions:
- Check file permissions
- Run with appropriate permissions
- Ensure no files are locked/in use
Files Already Exist
Warning: Target files already exist
Solutions:
- Use
--cleanflag to delete existing files first - Manually remove the target directory
- Verify you're syncing the correct files
Clean Sync
For release builds or when you want a fresh copy:
game sync unity --platform android --cleanThis:
- Deletes the target directory
- Copies fresh files from export
- Ensures no stale files remain
Related Commands
game export- Export game buildsgame build- Export + sync + buildgame config- View configuration
Next Steps
After syncing:
- Run your Flutter app with
flutter run - Build for release with
flutter build - Test on device - Deploy to physical devices
Files synced successfully? Try flutter run to test your integrated app!